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The Shadow Guardians Obstacle Course

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- Manor Field -

 Gathering Room. Keep in mind that this is only a meeting room. 

Other rooms can be created as the need arises, but please keep with the theme.

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OOC:

    The running sections of the race will be done with 2D10, the higher valued die from each roll counting.  The rolls will be added together, the totals indicating how far along the trail the runner is, the section totals cumulative, not starting from 0 again after each obstacle.
    The obstacles will be done with 1D10, with the necessary roll to pass the obstacle being stated for each of the 4 obstacles.  If the roll for the obstacle does not pass, the runner must roll again until a satisfactory roll is obtained.  If there has been no satisfactory roll after three attempts, the runner must retire from the course.
    Each roll, either in the running sections or in the obstacle sections, will count as 30 seconds, being summed by the Timekeeper/proctor.  The object is to complete the race in the shortest period of time.


The Course





    The starting line is at the head of the trail that leads to the pond, it starts off fairly level, the surface covered with puddles, many of which conceal deep holes.
[ Need a total of over 11 to reach the first obstacle, roll 2D10 ]

    You've reached the first obstacle, a 20 foot rope bridge stretched between two trees, the bottom rope being about 5 feet above what use to be a friendly little stream but is now a raging torrent.  You have to go up a short rough ladder, cross the bridge, and then jump down to continue running.
[ Need to roll 6 or better on 1D10 ]






    Leaving the bridge the trail first heads down a steep slick slope, then narrows as it turns sharply uphill, becoming much rougher as it twists and turns.
[ Need a total of over 25 to reach the second obstacle, rolling 2D10 ]

    The second obstacle is a cargo net from the "Defiance."  The net is strung up over a 10 foot high branch.  You must go up one side of the net and down the other.
[ Need to roll 5 or better on 1D10 ]

    Leaving the net the trail begins to parallel a swiftly flowing stream, many sections of the trail washed away, and you must carefully wade along the edges of the stream.
[ Need a total of over 40 to reach the third obstacle, rolling 2D10 ]

    The third obstacle a large log that has fallen across the flooded stream and can be used as a bridge.  The constant rain and spray will make the rounded surface very slippery.  You must make it across the stream on the log.
[ Need to roll 5 or better on 1D10 ]

    Past the log the trail peters out, vanishing in a deeply forested section. From here the course is marked by red flags tied around the trunks of the trees.  The brush is thick with numerous fallen trees, and there are many scattered clumps of thorn bushes.
[ Need a total of over 50 to reach the fourth obstacle, rolling 2D10 ]

    The fourth obstacle and final obstacle is a spruce tree with a bell hanging from just below it's 20 foot top.  The bell sounding signifies the successful completion of the course.  There is no rope attached to the bell and the tree is swaying and the bell frequently hidden by the driving rain.
[ Need to roll 7 or better on 1D10 ]



VP Awardings:
     Attempting the course: 5 VPs
     Completing the course: 10 VPs PLUS 5 VPs if the total time is between 8.0  and 10.0 minutes.
                                                      PLUS 10 VPs if the total time is 7 or 7.5 minutes.
                                                      PLUS 20 VPS if the total time is less than 7 minutes.
      Proctor: 3 VPs