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Mud Wrestling

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- Mountain Mud Flats -

 Gathering Room. Keep in mind that this is only a meeting room. 

Other rooms can be created as the need arises, but please keep with the theme.

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Description:
    Requiring agility, Mud Wrestling is open to all registered participants of the Rainy Daze Event.  Based on classical wrestling, NO weapons of any kind are permitted, and physical blows, i.e. punching, kicking, are greatly discouraged. A participant may only wrestle against any of their own guildmates twice per day. The object of this event is to gain more points than your opponent by pin falls.
    [ Note: We respectfully ask that if you have two characters registered, one on AIM and one on AOL, that you do not proctor and match at the same time. Thank you. ]

Rules
:
    1. Participants will roll 1d10 to determine order. 
    2. Participants will go in order of initiative rolls, determined by proctor. 
    3. Each wrestler will roll 2d6 for five rounds.
    4. Proctor will add both wrestler's rolls, then subtract the lower rollers value from the higher rollers value.
            Example: Roni rolls a 3,4. Ryan rolls a 5,6. Roni's total is 7. Ryan's total is 11. 11-7 is 4. Ryan gets a pin type. (see chart below)
    5. Each round there will be either a - no pin, partial pin or full pin.
    6. Participants will be awarded points determinable by type of pin.
            No Pin - No body parts down: 0 points
            Partial Pin - One shoulder is pinned, but not both: 1 point
            Full Pin - Both shoulders pinned: 3 points

    7. If participants come out with the same amount of points, the match is considered a tie.

Roll Tally Calculations:
    Difference equals 10 or 9 - Full Pin
    Difference equals 8 or 7 - Partial Pin
    Difference equals 6, 5 or 4 - No Pin
    Difference equals 3 or 2 - Partial Pin
    Difference equals 1  - Full Pin


When both participants have an equal sum at the end of subtraction or
 when the difference is zero, it is considered a 'no pin'.


In all cases where there are points to award,
they go to the wrestler who's roll was higher.



VP Awardings:
    Match with a Winner:
        Winner: 10vps
        Opponent: 5vps
        Proctor: 3vps
    

Tie: 
        Participants: 7vps a piece
        Proctor: 3vps