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Hummock Hopping 

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- Charity Pasture -

Gathering Room. Keep in mind that this is only a meeting room. 

Other rooms can be created as the need arises, but please keep with the theme.

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Description
    This activity requires much dexterity from the individuals wishing to participate and is open to all registered participants of the Rainy Daze Festival. Participants will begin at the first hummock, dictated by a sign at the beginning of the course, and hop to the other side using the hummocks along the way. With seven hummocks in total, varying in sizes, the object of this activity is to not fall in the water. 
    1-5 people can participate in this activity at a time. Participants can be from the same guild. There is a 2 minute action rule and a 5 minute punt rule. This activity is made for the proctors to get involved as well. 
        [ Note: We respectfully ask that if you have two characters registered, one on AIM and one on AOL, that you do not proctor and match at the same time. Thank you. ]

Rules:
    1. Participants will roll a 1d10 initiative to dictate who goes first.
    2. Participants will go in order of initiative rolls, determined by proctor.
    3. At the beginning of each round, Proctor will roll a 1d10 for Hummock stability.
        - Roll of 1-3: Hummocks are slippery, -1 to all dice rolls.
        - Roll of 4-6: Hummocks are extremely moist, nothing added/subtracted from dice rolls.
        - Roll of 7-10: Hummocks are stable, +1 added to all participants dice rolls.
    4. Each round participants will roll 1d20 to see if they make it from hummock to hummock safely.
    5. If participant falls off of hummock, they're out of the 'match' until everyone has either fallen off or there is a winner (successful completion of course).

Roll Calculations:
    1st/2nd Round Hummocks: 5+ is a success
    3rd/4th Round Hummocks: 10+ is a success
    5th/6th Round Hummocks: 15+ is a success
    7th Round Hummock: 18+ is a success


VP Awardings:
    'Match' with a Completion of all 7 Hummock Hops: 
        Winner- 8vps
        Other Participants- 5vps
        Proctor- 3vps

    'Match' without a Winner or a Tie: 
        All Participants - 5vps
        Proctor - 3vps