Last revised 08/19/04

 
~ Shadow Guardians ~
~ of ~
~ Destiny ~

QCoins

Combat Earnings

Hit Chart

1 - 14
Miss
15 - 19
1 hit
20 - 24
2 hits
25 - 29
3 hits
30 - 34
4 hits
35 - 39
5 hits
40
6 hits


 

 

   
  
Combat QCoin Earnings

All Matches require log verification before QCoins are awarded. The Matches must be fought using SGoD recognized weapons; 4d and 3d weapons are unacceptable. Any Match with weapons that exceed the SGoD recognized maximum of 2d40 are also unacceptable. Matches may be fought to any total that does not exceed a score of 100, Matches exceeding a score of 100 are invalid. Please note: the amount of QCoins potentially earned for each type of Match is subject to revision at the discretion of the Guild Leaders, and that these descriptions and potential earnings do naut apply to Forum Events or to multi-Guild activities.

 

 


Log Preparation:

     Please send all logs to:  ((TheLdyDES, RoNarDelArmgo, Kejarae Kincayde)) for review.

When sending in the log for verification, the subject line should read:

(Type of match)-(Winner's Name) (Score)

At the start of log you MUST place the following information:
        Winner - Name
        Other Combatants - List All
        Proctor - OR Match Scored by - Name
        Match type - GM/MS/Spar etc.
        Terms - 2D38 to 20 points, Loser to be ghosted for 24 hours. (Example)
        Final Score - Self explanatory

((No attached files, Copy and Pasted logs only. In this day and age of viruses downloads will not be accepted. For ease of review please use a plain white background.))

 

 

 

 

 

   
  
Match Types

Ghost Match ~ The worth of a GM is dependent upon the terms stated for the match. A GM is worth 8 times the difference in score to the victor if the ghosting period is for 24 or more hours.  Anything less than 24 hours, to a minimum of 4 hours, a GM is worth 3 times the difference in the score to the victor. The loser of a GM must remain a ghost for the agreed upon time within the terms of the match, not to be less than 4 hours from the end of combat, the maximum time period is the combatant's choice. ((When one is a "ghost" one should have as little contact with others as possible, no public rooms, extremely limited private rooms, IM contact, if any at all. Always remember your character is dead... a ghost.)) Depending on the stated terms, the loser of a GM may be resurrected through an Resurrection Match. The victor is never required to accept such a match, indeed, it may be stated in the terms that nau Resurrection is permitted. If the terms allow for Resurrection, any number of challengers may come forward seeking a RM. The loser of a GM receives 5 QCoins for the experience gained.
All GM's require a Proctor, who earns 10 Qcoins for their labor.

Resurrection Match ~ A RM is worth 6 times the difference in score to the victor. RM's are fought to Rezz a fallen combatant of a DM or GM. In both cases, if the "Challenger" (the combatant attempting to Rezz the loser of the DM or GM) should win, the fallen combatant is then brought back to life. No harm befalls the "Challenged" (the winning combatant of the first match). If the "Challenger" should lose, the fallen comrade stays dead; he/she becomes a ghost for the remainder of the original time period as stated in the terms of the previous GM, or for a stated and agreed upon time period in the case of a DM. The loser of a RM receives 5 QCoins for the experience gained.
    DM ~ The possibility of a Resurrection Match for a DM is dependent upon the stated and agreed upon terms of the DM.
    GM ~ There is no limit to the number of "Challengers" that may come forward and attempt to Rezz a "Ghosted" comrade; however the "Challenged" may decline any match, and the terms of the GM may state that RMs are naut permitted.
All RM's require a Proctor, who earns 10 Qcoins for their labor.

Mass Spar ~ These are fought with a minimum of three combatants, and may be fought with rank weapons or with equal weapons; provided the weapons used do naut exceed the highest valued rank weapon of the combatants. The MS will be fought to a pre-determined score, as each combatant reaches that score they are eliminated from the MS. Split and Random Attacks are naut permitted. The Victor shall receive QCoins equal to 5 times the number of combatants defeated.  Those eliminated from a MS by combat shall receive 5 QCoins.
A Proctor is naut required but is recommended.  The Proctor earns 5 Qcoins for their labor.

Honor Match ~ A HM is worth 5 times the difference in score to the victor, with the loser gaining 5 QCoins. HM's are usually fought to restore Honor, although how this is accomplished by combat has ne'er been clear to me.
A Proctor is naut required but is recommended, as it is a good place for one to practice proctoring and it allows the combatants to both focus entirely on the match.  The Proctor earns 2 Qcoins for their labor.

Spar ~ This is a practice combat, meant to hone the skills of those participating, and is worth 5 times the difference in score to the victor, with the loser gaining 5 QCoins.
A Proctor is naut required but is recommended, as it is a good place for one to practice proctoring and it allows the combatants to both focus entirely on the match.  The Proctor earns 2 Qcoins for their labor.

Slave Match ~ SMs are fought to gain ownership of another individual. I will not forbid any of ye to fight this type of match, although I do give ye all this warning... I do naut wish to know of it, and will award nau QCoins for that type of combat.

Death Match ~ A Match of Death is a most serious matter, and is not one that will be grouped together with Matches that might be undertaken to hone skills or earn QCoins. A Guardian acting on behalf of the Guild will be amply rewarded for risking their life in service to the Guild. The victor would also possibly receive bounties set by the Guild or by individuals. The loser must honorably follow the terms of the match as agreed upon before combat began. Possible Resurrection (or Rezz) is a matter discussed in the terms. It is also strongly suggested that the agreed upon terms for a DM allow for at least 10 rounds of combat, and that upon the conclusion of a DM the Proctor be requested to send the match to the Wardens of Loreil for verification.
All DM's require a Proctor. In this most serious of Matches, one Proctoring shall earn 20 Qcoins.

 

 

   A note on Proctoring and Scorekeeping...

First, there is a difference between serving as Scorekeeper in a match, and Proctoring. When ye are proctoring that is all ye are doing, ye are naut a combatant also. Please note there are types of Matches where a Proctor is REQUIRED.

Proctoring ~ SGoD will award for Proctoring at the above stated rates. It is strongly suggested that those who have not availed themselves to the Proctoring classes offered by the Wardens of Loreil do so.

Scorekeeping ~ Here one is keeping score and is also a combatant. The Scorekeeper shall receive 1 Qcoin per combatant. This is in addition to the Qcoins earned for participation in the Match.

 

 Shadow Guardian Treasury

Non-Combat Earnings and Penalties